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Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series. Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and sudden death where the game is rushed to a conclusion after a time limit expires.
Some settings provide for the inclusion of objects such as land mines and explosive barrels. When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" terrain floating on a body of water , or "cave" cave with water at the bottom and terrain at both top and bottom of the screen that certain weapons such as "Air Strike" cannot go through; this type is not available in 3-D versions due to camera restrictions. If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health.
The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.
When a worm enters water either by falling off the island, through a hole in the bottom of it, or by the waterline's being raised above the worm during sudden death When a worm is thrown off either side of the arena When a worm's health is reduced to zero. The Worms series is particularly notable for its extensive variety of weapons. With each new game that is released, new weapons are added, though many were removed in the 3D versions for gameplay reasons. As a result, the 2D series has accumulated 60 weapons, and the 3D series 40 weapons.
The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb possible reference to the weapons in Gorillas game , both of which have appeared in every Worms game so far.
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Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release. The Mail Strike, for example, which consists of a flying postbox dropping explosive envelopes, is a reference to the postal strikes of the time, while the Mad Cow refers to Britain's BSE epidemic of the s. Other weapons are distinctly inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director. Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets".
Since Worms Armageddon, weapons that were intended to aid as utilities rather than damage-dealers were classified as tools.
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This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved in Worms 3D. One of the defining features of the Worms series is its light-hearted audio. Although the first few Worms games used darker, more authentic battlefield sounds for its ambient music, all of the games included a large number of high-pitched catchphrases shouted by the worms during the course of battle, such as "I'll get you!
Many were based on regional accents, such as "The Raj" and "Angry Scots", while others, like "Drill Sergeant", made use of stereotypes. Players could even record their own speech sets and use those instead. The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called Total Wormage possibly in reference to Total Carnage and it did not win the competition.
Davidson sent the game to several publishers with no success. Team17 made an offer on-the-spot to develop and publish the game. During the development of Worms 2, Andy Davidson wrote Worms: The Director's Cut, a special edition produced exclusively for the Amiga. This was, in his eyes, the pinnacle of the series.
Featuring weapons not seen in any Worms game before or since, it looks like an enhanced version of the original game. Only copies were ever sold. It was also the last version released for the Commodore Amiga platform from which the game originated. Jump to Content. Please select a specific package to create a widget for:. Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Store Home.
Games Games. Software Software. Software Hub. Hardware Hardware. Videos Videos. Video Hub. Community Hub. Load your weapons and experience a whole new dimension in destructive turn-based cartoon action! Recent Reviews:. All Reviews:. Team17 Digital Ltd.
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Popular user-defined tags for this product:. Sign in or Open in Steam. Includes 38 Steam Achievements. Worms Ultimate Mayhem Genre: Strategy Developer: Share Embed. Read Critic Reviews. Add to Cart. Package info. Bundle info. Add all DLC to Cart. Recent updates View all 17 14 November, Vote for Overcooked!
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First up, chaotic co-op cooking game Overcooked! How you can help! So too will taking advantage of the option to share your choice to social media when prompted to do so. Why not give it a whirl and find out what all the fuss is about… Thank you all for reading and hopefully voting. Taking the game into 3D creates all-new strategic and gameplay possibilities.
Additionally, a huge number of challenges ask the player to master the individual skills of the game such as piloting a Jetpack or steering a Parachute in order to complete tasks such as target shooting or collecting targets, all against the clock. Full online play for up to 4 players over a wealth of game modes such as "Statue Defend", "Homelands" or just plain "Deathmatch", plus the ability to create your own custom game settings to play against your friends! Because of the turn-based nature of the game, it can be played multi-player offline on one screen. Fight on the randomly generated landscapes, even save and share them, which allows for a huge amount of multi-player map options!
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Players are able to name their teams, choose which hats they want their worms to wear, whether they wear glasses, have moustaches, what they say, which flag represents them, and even what gravestone they leave behind when they die. Players are also able to construct their own weapons from a wide selection of components. In-game voice-chat so you can cheer on team mates or indeed win the battle against opponents verbally! Deform everything in real-time.
This tracks every action a player makes when attacking, whilst at the same time allowing the player to retreat and not miss a single moment of the glorious action. New visual improvements, with dynamic real time lighting and post process effects and shaders, make the mayhem look even more impressive.
System Requirements OS: At least 1.